Steve Boxer 

Game review: Lost Odyssey

The fighting system has depth, the storyline is excellent and the whole experience is very meaty
  
  

Lost Odyssey game

Stung by the Japanese public's disdain for the first Xbox, Microsoft signed up Hironobu Sakaguchi, the man who created the original Final Fantasy games, whom the Japanese revere like a rock star. Lost Odyssey is the result of that initiative, which has proven partially successful - Xbox 360 sales remain negligible in Japan, but at least Microsoft's console now has a top-notch role-playing game. Unsurprisingly, Lost Odyssey is very reminiscent of the Final Fantasy games: it is epic (straddling four disks), gorgeous-looking and has a complex turn-based fighting system - hardly forward-looking in a next-gen world. But it proves surprisingly enjoyable: the fighting system has depth (bosses require a pleasingly strategic approach), the storyline (bar the occasional descent into schmaltz) is excellent and the whole experience is very meaty. Japanese-style Xbox 360 RPGs are very rare, and they don't come better than this.

 

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