Nathan Brown 

Kingdoms of Amalur: Reckoning – review

Nathan Brown enjoys navigating the diverse landscapes of Reckoning's sprawling world
  
  

Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning: 'the combat system is where Reckoning really sings'. Photograph: PR

As an expansive, high-fantasy RPG set in a sprawling world, Reckoning naturally invites comparison with Skyrim, and even the game's developers have acknowledged Bethesda's epic as a threat. But Reckoning is by no means an open world – its series of hubs linked by fixed paths create a far less believable, complete world. It is, however, a more visually diverse one, with Skyrim's endless snowscapes replaced by a colourful land that's often strikingly pretty. But the combat system is where Reckoning really sings. With three weapons, a shield and four magic spells to hand, which can be combined with dodges and charge moves, the fighting is both fluid and dynamic.

 

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