Matt Kamen 

1954: Alcatraz review – pleasingly alternative adventure game

A realistic plot and excellent acting are rather let down by the graphics in this point-and-click story, writes Matt Kamen
  
  

1954: Alcatraz: 'blocky and weirdly misshapen figures' take the edge off an intelligent game.
1954: Alcatraz: 'blocky and weirdly misshapen figures' take the edge off an intelligent game. Photograph: PR

A moody, jazz-filled mid-20th century San Francisco is the stage for this grimy slice of human desperation. Convict Joe, sentenced to life, aims to escape the Rock, while his musician wife Christine plans to leave the city for a new life in Mexico. It's an unusually realistic scenario for a point-and-click adventure game, but that realism is part of the appeal. The game's tone and locations evoke the period, right down to the leads encountering the uncomfortable casual racism of the day. Fantastic voice acting and intriguing dialogue options also impress. Elsewhere though, 1954: Alcatraz fails to live up to its potential. Despite a noirish charm, the character designs do not translate well to 3D, resulting in blocky and weirdly misshapen figures. Puzzles are also disappointingly simplistic in places. For a pleasingly alternative approach to adventure games, Alcatraz is worth a look, but the genre can, and has, done better.

 

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