Ubisoft's RPG Child of Light offers gamers the chance to play Aurora, a girl blessed with the power of flight. She has been drawn to Lemuria to face the Queen of Night and (perhaps one can see where this is going) only restoring the sun, moon and stars will defeat this blight. It's tempting to continue in rhyme – matching the game's dialogue and narration, entirely in verse, though sometimes as here, to awkward or strained effect – but words almost fail to describe how lovely this game is. Using a new engine, it presents a soft, watercolour world, straight from the fairytales it echoes. Although played in 2D, the size of the environments, coupled with Aurora's freedom of movement, makes it feel vast and rich with mystery. Combat is turn-based, with two party members fighting at once. Aurora's companion, Igniculus, a magical sprite, can shine light in the darkness, slowing enemy movement and allowing you to control the flow of battle. A nice edge of strategy, enhancing a beautiful and engaging title.
Child of Light review – a role-playing game set in a gorgeous fairytale world
Even the rhyming dialogue can't take the edge off Ubisoft's engaging and beautiful adventure, writes Matt Kamen