Matt Kamen 

Dragon’s Crown – review

PS3, PS Vita; NIS America; Cert: 12
  
  

Dragon's Crown
Dragon's Crown, where the aim is to keep the crown from the evil wizards. Photograph: PR

What's the Story?

Doing exactly what it says on the tin – or game logo, in this case – you navigate countless monster-filled dungeons across a medieval fantasy world to retrieve the Dragon's Crown. Turns out, the shiny trinket can actually control dragons, so it's probably best to keep it out of the hands of evil wizards.

Gameplay

The plot may be uninspired fantasy blather, but the side-scrolling brawling is exemplary. Besides evoking nostalgia for anyone who recalls Sega's classic Golden Axe, the combat adds a host of moves and combos that require skill and attention – hammering the attack buttons won't get you far. RPG-style levelling also provides a satisfying sense of growth and empowerment throughout.

Highs and Lows

The balance between the six playable classes is remarkable, each offering a distinct experience. The stocky, powerful dwarf inexorably cuts through foes, for instance – a far cry from the speedy elf's approach or the wizard's all-encompassing magic. Unfortunately, while each base character's appearance is faintly customisable, everyone suffers from hideously exaggerated physical features – females, pathetically and predictably, all having unfeasibly large breasts.

The Verdict

Look past – or resign yourself to – the wretched character designs and Dragon's Crown actually looks rather lovely, all hand-painted backgrounds and detailed worlds. Its emphasis on a deep and rewarding battle system makes it feel like a genuine evolution of the games that inspired it, and the brief quests render it all particularly well suited for portable play on the Vita.

 

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