Matt Kamen 

Demon Gaze review – resoundingly lacklustre

This dungeon-crawling RPG presents little in the way of surprises, writes Matt Kamen
  
  

demon gaze
Demon Gaze: 'battles feel wildly uneven'. Photograph: PR

Offering up a dungeon-crawling RPG with an abundance of "cute" anime girls to befriend, Demon Gaze sadly presents even fewer surprises than that overdone concept implies. As the amnesiac Oz, players use a magic eye to hunt down and tame demons to use in battle later. Essentially the bosses of the game, these creatures offer several elemental attributes to explore, providing some variety in an otherwise rote experience. Much like the Etrian Odyssey series, dungeons are explored in first person, with the map being charted as areas are explored. Difficulty is frustratingly high, and although it can be adjusted down, battles still feel wildly uneven. There's also a dearth of clear information as to the benefits of new equipment, or when and how new abilities are learned. Levelling generally feels far too slow, requiring much grinding to enable progression. Demon Gaze does make nice use of the Vita's online functions, allowing for notes left between players advising of secrets or dangers, but it's not enough to make up for a resoundingly lacklustre package.

 

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